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World of warships hakuryu gameplay
World of warships hakuryu gameplay







Due to great destroyer concealment, if often makes sense to turn AA off until spotted.

world of warships hakuryu gameplay

While this is an important thing to do, we would like to indicate that most players seem to underestimate the power of manual AA activation ( by default). However, on the one hand, they deal disproportional amount of damage, and on the other hand, avoiding them often results in completely insufficient damage to the planes Flak bursts proved to be an interesting aspect of AA.

  • Overall AA balancing: shift a part of the damage from flak bursts to constant DPS.
  • Resolve the "F-spam" issue, when a CV can just recall its squadron at any time without considerable penalties (increase the vulnerability time for the squadron after recall so that players can shoot down some planes before it completely disengages).
  • Reduce the excessive efficiency of IJN Torpedo Bombers (reduce flooding chance, introduce spread debuff when maneuvering).
  • Reduce the excessive efficiency of X Hakuryu.
  • Critical changes and fixes that we're working on right now (to be implemented within 0.8.0 in "hotfix" update ASAP): Please note that all information in this article is preliminary. But first of all, we sincerely thank you for your feedback and game activity, as well as apologize for any stress and inconvenience that you may have experienced due to massive game changes.

    world of warships hakuryu gameplay

    We want to share the first list of fixes, changes and tweaks that are to be implemented to improve the new CV and counter-CV gameplay.

    world of warships hakuryu gameplay

    It's been less than a week since the release of Update 0.8.0 - a major, and probably the biggest change in the game yet, CV rework.









    World of warships hakuryu gameplay